Monday, December 29, 2008


Well, I've entered my first Gameartisans minicomp, the sackboy mini! The brief was to create a new costume for sackboy, either based on an existing character or an original idea. The limit was 2000 tris and one 512x 512 diffuse map, with any other maps being optional. I thought it'd be nice to have sackboy in some kind vehicle, thinking about the way vehicles are often represented in children's plays. I settled on a plane, seeing as cars pop up now and then in LittleBig Planet anyway, and then decided to kit out the sackboy appropriately as Biggles, the fictional World War 1 and 2 pilot. The background is taken from one of the Biggles books.

I think I did OK for my first entry, and I certainly had fun with it.
Blogger seems to be misbehaving and not linking to the full sized image of my submission, so I will do it manually:

Free Image Hosting at

Tuesday, December 09, 2008

Woo! Van Finished!

Hooray! It's all done! Although I do have a couple of shader issues to sort out.

Damage state:

Thursday, December 04, 2008


I don't really have anything amazing to report, I just thought I should update. Both the van and the pony are getting there. For the van I've almost finished the diffuse, then it's normals and specular. Then I can start the damage state, but at this point I don't think I'll make it anything that affects the entire mesh.
Low poly pony is pretty much done, I just need to clean up my texture seams and fiddle around with my alpha channels. I've also done most of the high LOD body mesh, just hooves and facial features to tweak, then I get the fun of trying to make it fit my existing texture page. This screenshot doesn't show the alphas that go over the hooves.