Sunday, December 03, 2006

Week 9: Game Technology

Personally, I don't think that consoles and controllers becoming more aesthetically pleasing is a terrible thing. It can of course be argued as being 'style over substance' but I think it's nice that video games are considering their image and are changing it to reflect their audience.

The PS3 controller is slightly disappointing. It has barely changed despite Sony's ten years of console experience. The only way it seems to be different to a PS2 controller is a single button in the middle. Sony seems to be a rather avid borrower of ideas from other consoles when it comes to design. The XBox 360 controller has at least been tidied up a bit. Smoothed out, rounded and slick looking, it's a nice improvement but nothing shocking. The middle button allows easy menu access, important to a console which prides itself on its online capabilities.
The Wii controller however, seems to be going in a completely new direction. The smooth whiteness is there like the XBox controller, but the remote is basically a rectangle. What are Nintendo doing? The thing is a slightly elongated, sideways NES controller!
But here is the beauty of the thing. When you played NES games, you never forgot what the controls were, because there were only 2 buttons and a D-pad. Nintendo has stripped its controller down to the basic essentials and made it easy to just pick up and use.

Controllers are often a barrier between the user and the game for inexperienced gamers. Watching my mum or my flatmates try to play on a console is amusing but also interesting because they don't understand what the controller can do, they don't intuitively know where the buttons are and how you use them. Instead of being absorbed in the experience, they are sitting there going 'Oh god how do I jump?!'

Let's find a control menu for something. Ah yes, Shadow of the Colossus. That will do:

Left Analog stick: Used for movement.
Right Analog Stick: Moves the camera about freely.
Directional Pad: Use the left and right arrows to change your weapons.
X-button: Summon your horse.
Square-button: Attack button. Use it to slash your sword or fire your arrows.When equipped with your sword, use the square button to charge up for a strongstab (used in combination with R1).
Triangle-button: The jump button. Also used to mount your horse when you are standing next to him. Used to jump out of water as well.
Circle-button: Used to reflect the sunlight off your sword. You can also use Circle to pray at the save alters.
R1-button: Used to grab climbable surfaces, walls, ledges, etc. Hold this and use triangle and left stick to jump/roll when you aren't climbing. You can also use this to dive underwater a short distance.
R2-button: Zooms in.
L1-button: Look about at your surroundings and focus on the colossus (when incombat).
L2-button: Re-positions the camera behind you.
START-button: Pause/Displays your map. The arrow is your current position andthe direction you are facing.--On Agro--Left Analog stick: Used to change his direction.
Triangle-button: Mount/Dismount.
Triangle + R1: Used to fast-mount the horse when you leap from the ground.
X-button: Kick the horse to make him go faster. You can hold it down to keep him at his maximum speed.
Down on L-stick + X: When standing still, you can rear-up and take off atmaximum speed really quick. When moving fast, this will put you back at zero-movement (skid stop and all). Also you can hit X twice from a gallop and downto do an instant 180.
R1 + Up on L-stick: Stand on the horse. From here you can jump off ontosomething else.
R1 + any button + left/right on L-stick: hang off the side of the saddle.
Circle-button: Raises sword when equipped, pets Agro when the hand icon is shown.

I'm not being funny I love this game but there are so many button combinations and different things a button can do depending on the circumstances. I'd nearly completed the game before I found out you could actually pet Agro. This is not pick up and play material and I think that this is the thing games should be trying to be right now.

So basically I think my point after all this is that consoles need to be appealing to more people. Sony and Microsoft have done that with their console designs but Nintendo have gone the extra mile with a controller that will mean eveyone in your family can play, not just the gamers.

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